PSpice User Guide

PSpice User Guide

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PSpice User Guide Creating parts for models October 2019 288 Product Version 17.4-2019 © 1999-2019 All Rights Reserved. ❑ To attach a specific symbol to a model for which matching symbols could not be found, click the Associate Symbol button. To attach user-defined symbols to a model: a. Click the Associate/Replace symbol button. b. In the Select Matching page of the wizard, specify the path to the base library A base library can be defined as the symbol library (.olb) that contains the desired part symbol. From the specified library, the Model Import wizard filters and lists the symbol names that can be attached to the selected model. You can then select a symbol from the list, to be associated with the model. c. Complete the model terminal and symbol pin mapping. Use the View Model Test button, to display the model definition for the selected mode. The pin names of the selected symbols appear in the Symbol Pin drop-down list box. d. Select the Save button to update the destination symbol file specified in step 1, with the changes made by you. Note: The changes made to the destination library are irreversible. Once saved, you cannot undo the changes at the click of a button. Similarly, you can make associate an existing symbol to any of the models in the .lib file. When you use the Model Import wizard to attach a symbol to a model and vice-versa, following tasks are performed: ■ The value of IMPLEMENTATION TYPE property attached to the symbol is set to PSpice Model. ■ The value of the IMPLEMENTATION property attached to the symbol is set to the name of the selected model. (Except in case of leveled models where the level number is removed.)

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